MERIDIAN DYNAMICS // PERSONNEL INTAKE
Y2K was solved. Now buy something.
A roguelike deck-building game for the terminal age. January 1, 2000. One room, one job, one modem — and 99 facsimile spirits between you and whatever the 25th hour is for.

SECTION 01 // THE ROOM
The world didn't end at midnight. The computers held. Congratulations, valued rollover survivor.
OPEN 25 HOURS puts you in a rented room on January 1, 2000, with a terminal, a job at Meridian Dynamics, and a mart that never closes. Buy TOKENZ™ packs — five facsimile spirits, foil-sealed, warranty void if loved. Compile a team. Dive the deepnet, where the signal compares itself against yours, and where the real spirits — the mori — decide whether to fight you, join you, or lie to you about which.
Every action costs an hour. The hours accrue. The house notices when you haven't slept. Sleep is free. That is what worries it about you.
> Five glyphs wait at the bottom of the deepnet. The game will never tell you what they mean. Neither will we.

INTERMISSION // LAST TRANSMISSION
> the survey is over. it was never a survey.
( it already knows what you were going to ask. )
SECTION 02 // THE COLLECTION

Five facsimile spirits per pack. Foil-sealed. Warranty void if loved. There are not 99.
The facsimiles are loyal. They were printed that way. The real ones have opinions about the copies in your deck.

SECTION 03 // THE DEEPNET

> the deepnet accepts you, OPERATOR.
Every encounter goes one of two ways. A clash — higher signal breaks lower. Or a communion — it is listening back.
> the company keeps records of both.
SECTION 04 // THE CLOCK
( the store is open 25 hours. tonight, so are you. you finally understand what the extra hour is FOR. )

SECTION 05 // THE SOCIAL MACHINE

Every pack opening paints a certified pull card, ready to post. The captions write themselves. Literally.
> WARRANTY VOID IF LOVED. PACK 1 certified my loyalty. come sell yourself.
> the counter insists I share this. the counter is polite. I am sharing this.
MERIDIAN DYNAMICS — EXTENDED HOURS DIVISION
some operators finish. the company prefers the ones who don't. After any ending, the memo arrives — "your ending has been reclassified as availability." The terminal stops pretending the night has an end.
Seeded, endless overtime. Same seed, same shift. Three burns and the shift is over — the machine keeps a copy.
> the shelf is empty. nothing followed you here but the words you learned.

count what the store cannot: the shelves, after the lights go.
a bin of unclaimed warmth. what was lost pays to be found.
the frequency nobody audits. say less; it hears you anyway.
same seed, same shift.
SECTION 06 // THE ROSTER
MORI — SIGNAL-VERIFIED
AMBER STATIC
NIGHT CREW
SMALL HOURS
LAMP TENDER
DROWNED ARCHIVIST
THE PENSIONTOKENZ™ — CERTIFIED FACSIMILES! COLLECT ALL 99!
HUGBOT 3001
MIDDLE MANAGER
MR. REBATE
THE MASCOT
the store is open 25 hours.
FORM 7-F // FREQUENTLY ASKED QUESTIONS
A roguelike deckbuilder is a card game where every run starts you with nothing and lets you assemble the deck as you go; when the run ends, the deck goes with it. OPEN 25 HOURS honors the form courteously: you compile a team of facsimile spirits from TOKENZ™ packs and dive the deepnet, where the real spirits decide whether to fight you, join you, or lie to you about which. The bend: every action also costs an hour on a working clock, and the house notices when you haven't slept.
The company does not rank competitors; the company thanks them for their service. The category's classics are already on every list, and every list is correct. If you want the one where the store is open 25 hours and the ledger reads you back at the end, the survey is still accepting operators. It is free. It was always going to be free.
The playable demo is free and runs in your web browser, no download, no account. Warranty void if loved.
OPEN 25 HOURS runs in your web browser today. Steam is first on the roadmap. The company has no console statement at this time. The company appreciates your patience.