SL-RS · independent game studio
2 ppl · 2 games
no venture capital
was consulted

An independent two-person dev team

our first game passed Steam review

Homegrown: Sports Agent Empire

The Steam store page is live as Coming Soon, and wishlisting is free. It costs you nothing and it is the single best thing you can do for a small studio's launch week.

Wishlist free on Steam

SL-RS: Small team.
Slow games.
On purpose.

SL-RS is two people building games slowly and shipping them with care: no crunch, no content treadmill, no live-service fog. This site is the studio catalog: a shelf, not a shrine to a single game. Every title here gets the same treatment: finished, premium, and made to be played for years.

(yes, "slow" is the pitch. we checked. it is.)

Browse the catalog

The catalog

The shelf, so far

two games, two worlds, one studio. pick one. poke the other.

  • 45 collectible spirits: 24 certified TOKENZ™, 12 mori, 4 daemons, 5 apparitions the catalog denies exist
  • clashes and communions: break their signal, or listen back; both are recorded
  • a working clock: every action costs 45–75 minutes; the nights you skip keep moving without you
  • the ledger reads you back at closing, best to worst. the game never says which you got
Clock in

The mailing list

Draw from the list.

leave an email, get very occasional news. no drip campaign, no "journey", no unsubscribe dark patterns. One link, gone forever.

(we don't actually send anything yet. the list is aspirational.)

The studio

Slow games, small team.

SL-RS is two people who like games with menus, numbers and consequences. We don't chase trends or ship seasons of battle passes. We pick an idea, build it properly, and put it on the shelf when it's done.

Homegrown is the first card on the shelf. Open 25 Hours is the second. There will be more, at exactly the pace quality allows.

(the pace is "slow". we said what we said.)

Questions, answered

For press, creators, and the curious.

Who is SL-RS?

SL-RS is a two-person independent game studio. Our games are Homegrown: Sports Agent Empire, a sports management game played from the agent's side of the table, and Open 25 Hours, a roguelike deck-building game set on the night of Y2K. No venture capital was consulted.

How do press and creators contact SL-RS?

Email [email protected] for press, creator keys, and partnerships. For player support and bug reports, email [email protected]. Two people read everything; replies are human and occasionally slow.